CES 2019
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A YC startup called GBatteries has come out of stealth with a bold claim: they can recharge an electric car as quickly as it takes to fill up a tank of gas.
Created by aerospace engineer Kostya Khomutov, electrical engineers Alex Tkachenko and Nick Sherstyuk, and CCO Tim Sherstyuk, the company is funded by the likes of Airbus Ventures, Initialized Capital, Plug and Play and SV Angel.
The system uses AI to optimize the charging systems in electric cars.
“Most companies are focused on developing new chemistries or materials (ex. Enevate, Storedot) to improve charging speed of batteries. Developing new materials is difficult, and scaling up production to the needs of automotive companies requires billions of $,” said Khomutov. “Our technology is a combination of software algorithms (AI) and electronics, that works with off-the-shelf Li-ion batteries that have already been validated, tested, and produced by battery manufacturers. Nothing else needs to change.”
The team makes some bold claims. The product allows users to charge a 60kWh EV battery pack with 119 miles of range in 15 minutes as compared to 15 miles in 15 minutes today. “The technology works with off-the-shelf lithium ion batteries and existing fast charge infrastructure by integrating via a patented self-contained adapter on a car charge port,” writes the team. They demonstrated their product at CES this year.
Most charging systems depend on fairly primitive systems for topping up batteries. Various factors — including temperature — can slow down or stop a charge. GBatteries manages this by setting a very specific charging model that “slows down” and “speeds up” the charge as necessary. This allows the charge to go much faster under the right conditions.
The company bloomed out of frustration.
“We’ve always tinkered with stuff together since before I was even a teenager, and over time had created a burgeoning hardware lab in our basement,” said Tim Sherstyuk. “While I was studying Chemistry at Carleton University in Ottawa, we’d often debate and discuss why batteries in our phones got so bad so rapidly — you’d buy a phone, and a year later it would almost be unusable because the battery degraded so badly.”
“This sparked us to see if we can solve the problem by somehow extending the cycle life of batteries and achieve better performance, so that we’d have something that lasts. We spent a few weeks in our basement lab wiring together a simple control system along with an algorithm to charge a few battery cells, and after 6 months of testing and iterations we started seeing a noticeable difference between batteries charged conventionally, and ones using our algorithm. A year and a half later of constant iterations and development, we applied and were accepted in 2014 into YC.”
While it’s not clear when this technology will hit commercial vehicles, it could be the breakthrough we all need to start replacing our gas cars with something a little more environmentally friendly.
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Having established itself as a top streaming service with now more than 200 million users, Spotify this year is preparing to focus more of its attention on podcasts. The company plans bring its personalization technology to podcasts in order to make better recommendations, update its app’s interface so people can access podcasts more easily and broker more exclusives with podcast creators. It’s also getting into the business of selling ads within podcasts as a means of generating revenue from this increasingly popular form of audio programming.
In fact, Spotify has already begun to dabble in podcast ad sales, ahead of this larger push.
Spotify, we’ve learned, has been selling its own advertisements in its original podcasts since mid-2018 year, including in programs like Spotify Original “Amy Schumer Presents: 3 Girls, 1 Keith,” “The Joe Budden Podcast,” “Dissect,” “Showstopper” and others. With more exclusives planned for the year ahead, the portion of Spotify’s ad business focused on podcasts will also grow.
The company appears to be taking a different approach to working with podcasters than it does with working with music artists.

Today, Spotify gives artists tools that help share their work and be discovered — it invested in distribution platform DistroKid, for example, and now lets artists submit tracks for playlist consideration. With podcasters, however, Spotify wants to either bring their voices in-house, or at least exclusively license their content.
“Over the last year, we become very focused on building out a great podcast universe,” said head of Spotify Studios Courtney Holt, speaking at the Consumer Electronics Show (CES) in Las Vegas this week. “The first step was to make sure that we’ve got the world’s best podcasts on Spotify, and integrated the experience into the service in a way that allowed people to build habits and behavior there,” he said.
“What we started to see is that the types of podcasts that really were working on Spotify were ones where they were really authentic voices… so we just decided to invest more in those types of voices,” Holt added.
Spotify’s collection of originals has been steadily growing over the past year. Last August, for example, Spotify nabbed an exclusive deal with the “Joe Budden” podcast, which is aimed at hip-hop and rap culture fans, and launched its first branded podcast, “Ebb & Flow,” focused on hip-hop and R&B. Its full original lineup today also includes “Dissect,” Amy Schumer’s “3 Girls, 1 Keith,” “Mogul,” “The Rewind with Guy Raz,” “Showstopper,” “Unpacked,” “Crimetown” (its first season was wide, the second season is exclusive to Spotify), “UnderCover” and “El Chapo: El Jefe y su Juicio.”
At CES, Spotify announced the addition of one more — journalist Jemele Hill is coming to Spotify with an exclusive podcast called “Unbothered,” which will feature high-profile guests in sports, music, politics, culture and more.
In growing its collection of originals, the company found that podcasters who joined Spotify exclusively were actually able to grow their audience, despite leaving other distribution platforms.
For example, the Joe Budden podcast had its highest streaming day ever after joining Spotify.

This has led Spotify to believe that influencers in the podcast community will be able to bring their community with them when they become a Spotify exclusive, and then further grow their listener base by tapping into Spotify’s larger music user base and, soon, an improved recommendation system.
There are other perks for Spotify, too — when users come to Spotify and begin to listen to podcasts, they often then spend more time engaged with the app, it found.
“People who consume podcasts on Spotify are consuming more of Spotify — including music,” said Holt. “So we found that in increasing our [podcast] catalog and spending more time to make the user experience better, it wasn’t taking away from music, it was enhancing the overall time spent on the platform,” he noted.
While chasing exclusive deals to bring more original podcasts to Spotify will be a big initiative this year, Spotify will continue to offer its recently launched podcasts submission feature to everyone else.
With this sort of basic infrastructure in place, Spotify now wants to help users discover new podcasts and improve the listening experience.
One aspect of this will involve pointing listeners to other podcast content they may like.
For instance, Spotify could point Joe Budden fans to other podcasts about hip-hop and rap. It will also leverage its multi-year partnership with Samsung to allow listeners to pick up where they left off in an episode as they move between different devices. And it will turn its personalization and recommendation technology to podcasts — including the ads in the podcasts themselves.
“Think about what we’ve done around music — the more understanding you have around the music you stream, the more we can personalize the ad experience. Now we can take that to podcasts,” said Brian Benedik, VP and Global Head of Advertising Sales at Spotify, when asked about the potential for Spotify selling ads in podcasts.
The company has been testing the waters with its own podcast ad sales since mid 2018, Benedik said. The sales are handled in-house by Spotify’s ad sales team for the time being.
Benedik had also appeared on a panel this week at CES, where he talked about the value of contextual advertising — meaning, ads that can be personalized to the user based on factors like mood, behavior and moments. This data could be appealing to podcast advertisers, as well.
But to scale its efforts around podcast ads, Spotify will need to invest in digital ad insertion technology. We’re hearing that Spotify is currently deciding whether that’s something it wants to build in-house or acquire outright.
Spotify’s rival Pandora went the latter route. It closed on the acquisition of adtech company Adswizz in May 2018, then introduced capabilities for shorter, more personalized ads in August. By November, Pandora announced it was bringing its Genome technology to podcasts, which allowed for a recommendation system.
Now Spotify aims to catch up.
The addition of podcasts has reoriented Spotify’s focus as a company, Holt said.
“We’re an audio company. We’re trying to be the world’s best audio service,” he told the audience at CES. “It’s a pure play for us. We’re seeing increased engagement; there’s great commercial opportunities from podcasting that we’ve never seen on the platform… and, obviously, exclusives are to give us something that makes the platform truly unique — to have people come to Spotify for something you can’t get anywhere else is the sort of cherry on top of that entire strategy,” Holt said.
Image credits: Spotify
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That’s not the kind of headline one expects to write going into the week. But here we are. Universal Space’s analog Pong table is a mindblower in a whole unexpected way. The tabletop machine goes more retro than retro by bringing Pong into the real world through the magic of magnets (some day, perhaps, we’ll discover how they work).
There’s a square “ball” and a pair of rectangular paddles on either side, moved back and forth by spinning a wheel. Like the classic game, spinning faster and hitting corners puts a little English on it, as they say in billiards. Players score by striking the opposite side of the ball. From there, you tap an orange arcade button to fire it back.

It’s really a thing to behold — even more so in single-player mode, where the machine controls the other panel. You’ve got easy, medium and hard options for that. I’d start off slow, because there’s a bit of a noticeable lag that takes some getting used to.
It’s a neat parlor trick, and one that will almost certainly get party guests excited. It’ll cost you, though — $3,000 to be precise. The arcade model is an additional $1,500. It’s a lot to pay for what feels like a kind of one-trick pony. Like the original Pong, it’s hard to imagine it holding one’s attention long enough to justify the price.
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CES has never been much of a mobile show for Samsung — not with Mobile World Congress a little over a month away. But the company did use its big platform this week to announce the announcement of its next flagship smartphone.
Turns out Samsung’s not unveiling the Galaxy S10 in Barcelona, either. In fact, the handset will actually make its debut a week before Barcelona’s big mobile show at a standalone Unpacked event in San Francisco. So thanks, Samsung, for those extra frequent flier miles.
We’ve already caught a few glimpses of the handset via a number of leaks, as has become a bit of a tradition for the company. But this gives us another month and a half or so to see the rest of what the premium handset has to offer.
Most notably so far is the company’s decision to forgo the notch, in favor of the camera cutout design Huawei’s helped pioneer. Also reportedly on tap for the handset is the ability to wirelessly charge compatible devices on contact.
As the invite notes, this is the 10th anniversary of the Galaxy line. Between that and the company’s insistence on holding a standalone event this time out, it seems likely that we’ll be seeing more than just the S10. Perhaps we’ll get more insight into the forthcoming foldable handset and some more news on the 5G front.
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French startup Ledger unveiled a new hardware wallet at CES this week. While the device isn’t going to ship until March, the company let me play with a prototype version of the device. The Ledger Nano X feels just like using the Nano S, but on mobile.
When the company’s previous hardware wallet first came out, that was before the cryptocurrency boom, before Ledger raised $75 million. And the user experience wasn’t great.
You had to install multiple Chrome apps to manage multiple cryptocurrencies, switch between each app when you wanted to access your balance and manage your crypto assets. But things got much better when the company released Ledger Live on macOS, Windows and Linux.
With this new app, you could finally view your portfolio balance and manage multiple crypto assets from the same desktop app. The logical next step was mobile. And you have to get a new hardware wallet for that.

The Ledger Nano X looks more or less like the Ledger Nano S, but slightly bigger. It’s shaped like a USB key and it has a tiny screen to confirm transactions on the device. There’s a tiny 100 mAh battery in it and a slightly bigger screen. The battery should last a couple of months when you’re not using the wallet, and around 8 hours of active use. The microUSB port has been replaced by a USB-C port. The buttons are now on each side of the screen instead of on the side of the device.
After you pair the device with your phone, you can control everything from your iOS or Android phone. You can install apps on the Ledger Nano X, access your wallets and send cryptocurrencies. On iOS, you can lock the app using a password and optionally Face ID or Touch ID.
When you need to validate a transaction on your Ledger Nano X, your phone will pair with your Ledger device over Bluetooth. You can then view transaction information on your Ledger device and approve the transaction on the device itself.
What makes Ledger so secure is that your private keys never leave your Ledger device. Transactions are signed directly on the device. Your private keys are never sent over Bluetooth and your cryptocurrencies remain safe even if your smartphone is compromised.
Ledger now uses an ST33 secure element, which is slightly more secure than the previous version ST31. Now, there’s only a single chip, connected directly to the screen and buttons, which reduces the risk of having someone compromise the information on your screen.
The screen is now twice as tall, which lets you view full public addresses without a scrolling view. You can now install up to 100 different cryptocurrency apps. You can still plug the device into a computer and use the desktop app, as well. The device costs €120 ($138).
Disclosure: I own small amounts of various cryptocurrencies.

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Handheld retro gaming machines come and go, but few go so simply and effectively to the point as My Arcade’s Retro Champ. You stick in your NES cartridge, hit the power button and, assuming you blew on it beforehand, it powers up. This one sets itself apart with a big ol’ screen, Famicom compatibility and a whopping 35-hour battery life. Update: Nope! It’s 3 to 5 hours, not 35 as the company originally stated. I thought that was suspiciously high.
I played with the Retro Champ at CES, where they had one under lock and key — it’s not the production version, but that’s coming in the Spring. But it works just like you’d expect, and I was pleased to find it responsive, comfortable and pleasantly ridiculous. It’s really quite big, but not nearly as heavy as it looks.
The 7-inch screen is bright and the color looked good; it was responsive and the device felt well-balanced. The controls are where you’d expect, with big scoops in the back of the case to help you grip it. NES cartridges go in the top (and stick out as you see) and Famicom cartridges tuck in the bottom.
There’s a stand so you can prop it up and use wireless controllers with it (not included; they’re trying to keep the price low), and you can also plug it straight into your TV via HDMI, which basically makes this thing a spare NES home console. (I’m waiting to hear back on the screen and output resolutions and some other technical details.)
Lastly (and hilariously), there’s a hidden cleaning kit with space for a few Q-tips and a small bottle of solvent, for getting those really grimed-up games working.
My questions went to the usual pain points for scrupulous retro-loving gamers like myself:
Yes, it’s a 16:9 screen, and of course NES games were 4:3. So yes, you’ll be able to change that.
And no, it’s not just loading the ROM data into an emulator. This is the common way of doing it, and it produces artifacts and incompatibility with some games, not to mention control lag and other issues. Things have gotten better, but it’s definitely corner-cutting.
I chatted with Amir David, the creative director and one of the developers of the device. Though he couldn’t get into the technical details (patents pending), he said that they had developed their own chip that runs the game the same way an actual NES would.
So any cartridge that works on the NES, including homebrew and hacked games, will load right up no problem. That means you can also use a cartridge with an SD card loader, like an Everdrive, for those hard-to-get and hacked titles.
Some features are up in the air, for instance save states. It’s possible, but because this is in effect just a small Nintendo and not a virtual one, it’s also tricky. We’ll see.
I was also curious why there were four round buttons instead of the traditional NES D-pad. David said they were still waiting on feedback from players about which worked best; for an actual controller, the original D-pad might be good, but perhaps not for the handheld style. So they’re considering a few configurations; likewise the buttons on the right — they could get some tweaking before release.
The device goes for $80, which seems fair to me. If you want absolute fidelity for a home console, you can spend five to 10 times that amount, while for handhelds there are cheaper and smaller devices out there, most of which use emulators. They’re aiming for enthusiasts who want an easy but uncompromised way of playing their cartridges — lots of us have consoles sitting in boxes, but it’s a pain to get them set up. The Retro Champ could be one of the easiest ways to get back in the game. It ships in June.
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At CES, the Chinese tech giant Baidu today announced OpenEdge, its open-source edge computing platform. At its core, OpenEdge is the local package component of Baidu’s existing Intelligent Edge (BIE) commercial offering and obviously plays well with that service’s components for managing edge nodes and apps.
Because this is obviously a developer announcement, I’m not sure why Baidu decided to use CES as the venue for this release, but there can be no doubt that China’s major tech firms have become quite comfortable with open source. Companies like Baidu, Alibaba, Tencent and others are often members of the Linux Foundation and its growing stable of projects, for example, and virtually ever major open-source organization now looks to China as its growth market. It’s no surprise, then, that we’re also now seeing a wider range of Chinese companies that open source their own projects.
“Edge computing is a critical component of Baidu’s ABC (AI, Big Data and Cloud Computing) strategy,” says Baidu VP and GM of Baidu Cloud Watson Yin. “By moving the compute closer to the source of the data, it greatly reduces the latency, lowers the bandwidth usage and ultimately brings real-time and immersive experiences to end users. And by providing an open source platform, we have also greatly simplified the process for developers to create their own edge computing applications.”
A company spokesperson tells us that the open-source platform will include features like data collection, message distribution and AI inference, as well as tools for syncing with the cloud.
Baidu also today announced that it has partnered with Intel to launch the BIE-AI-Box and with NXP Semiconductors to launch the BIE-AI-Board. The box is designed for in-vehicle video analysis while the board is small enough for cameras, drones, robots and similar applications.

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Baidu made several big announcements about Apollo, its open-source autonomous vehicle technology platform, today at CES. The first is the launch of Apollo Enterprise for vehicles that will be put into mass production. The company claims that Apollo is already used by 130 partners around the world. One of its newest partners, Chinese electric vehicle startup WM Motors, plans to deploy level 3 autonomous vehicles by 2021.
Apollo Enterprise’s main product lines will include solutions for highway autonomous driving; autonomous valet parking; fully autonomous mini-buses; an intelligent map data service platform; and DuerOS (Baidu’s voice assistant) for cars.
Baidu also released Apollo 3.5, the latest version of its platform, which now supports “complex urban and suburban driving environments.” Apollo 3.5 is already used by customers, including Udelv, an autonomous delivery van startup that recently partnered with Walmart to test grocery deliveries. Baidu says up to 100 self-driving vehicles based on Apollo 3.5 will be deployed in the San Francisco Bay Area and other regions in the United States.
In China, Baidu plans to launch 100 robo-taxis that will cover 130 miles of city roads in Changsha, the capital city of Hunan province. The robo-taxis will use Baidu’s V2X (i.e. vehicle-to-everything) technology, to enable them to communicate with road infrastructure, like traffic lights.
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While IBM is getting sued by the city of Los Angeles, accusing it of covertly mining user data in the Weather Channel app in the U.S., it’s testing the waters for another hyperlocal weather feature that — coincidentally — relies on data that it picks up from sensors on app users’ smartphones, among other devices, combined with AI at IBM’s end to help model the information.
Today at CES, the company announced new service called the Global High-Resolution Atmospheric Forecasting System — GRAF for short — a new weather forecasting system that says it will provide the most accurate weather for anywhere in the world, running every hour, and in increments of every three kilometers everywhere by way of crunching around 10 terabytes of data every day.
The new hyperlocal weather data will start to become available in 2019.
This is a key piece of news, particularly for the developing world. There has been some effort already to create and use hyperlocal weather information in the U.S. market using things like in-built sensors that can pick up information on, for example, barometric pressure — the very feature that is now the subject of a lawsuit — but there have been fewer efforts to bring that kind of service to a wider, global audience.
“If you’re a farmer in Kenya or Kansas, you will get a way better weather prediction,” said Ginny Rometty, the CEO of IBM, announcing the service today at CES.
She added that other potential end users of the data could include airlines to better predict when a plane might encounter turbulence or other patterns that could affect a flight; insurance companies managing recovery operations and claims around natural disasters; and utility companies monitoring for faults or preparing for severe weather strains on their systems.
Rometty said that the Weather Channel app’s 100 million users — and, in an estimation from Mary Glackin, the Weather Channel’s VP of business solutions, 300 million monthly active users when considering the wider network of places where the data gets used, including Weather.com and Weather Underground — will be providing the data “with consent.” Data sourced from businesses will be coming from customers that are partners and are also likely to become users of the data.
That data in turn will be run through IBM’s Power9 supercomputers, the same ones used in the U.S. Department of Energy’s Summit and Sierra supercomputers, and modeled using supplementary data from the National Center for Atmospheric Research (NCAR).
The news represents a big step change for the Weather Company and for meteorology research, Glackin said in an interview.
“This is going to be the first significant implementation of GPUs at the Weather Company,” she told me. “The weather community has been slow to adopt to technology, but this is providing much improved performance for us, with higher resolutions and a much finer scale and focus of short-term forecasts.”
The new service of providing hyperlocal data also underscores an interesting turn for IBM as it turns its efforts to building the Weather Channel business into a more global operation, and one that helps deliver more business returns for IBM itself.
Glackin said the Weather Channel app was the most-downloaded weather app in India last year, underscoring how it, like other consumer apps, is seeing more growth outside the U.S. at the moment after already reaching market saturation in its home market.
Saturation, and some controversy. It’s not clear how the lawsuit in LA will play out, but the fact that it’s been filed definitely points to changing opinions and sensibilities when it comes to the use of personal data, and more generally how consumers and authorities are starting to think about how all that data that we are generating every day on our connected devices is getting used.
IBM is by far not the only company, nor the most vilified, when it comes to this issue, but at a time when the company is still trying to capitalize on the potential of how to commercialize the trove of information and customer connections in its wider business network, this will be something that will impact it as well.
Notably, Rometty closed off her keynote today at CES with a few parting words that reference that.
“As we work on these technologies, all that data that we talked about, that ownership, they belong to the user, and with their permission, we use that,” she said, adding, “These technologies also need to be open and explainable.”
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After a recent update some AT&T phones now have a 5G E icon. This icon replaces the one indicated the phone is running on a 4G network. But here’s the thing: The phone is still on a 4G network. AT&T has played these games before, too.
This nonsense is a marketing ploy by AT&T. The so-called 5G E (5G Evolution) network is just a beefed-up 4G network and not true 5G, which is still far from being ready for general consumption. AT&T used the same deceptive tactics before launching its LTE network.
Right now only select phones in a few markets will see the change. The wireless carrier intends to roll out this madness to even more phones and even more markets throughout the year.
Disclosure: TechCrunch is a Verizon Media company.
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