Battlefield
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TechCrunch is thrilled to announce the 20 companies pitching in Startup Battlefield. Founders from around the world will be connecting in remotely to pitch live on the virtual TechCrunch Disrupt 2020 stage. Our most competitive batch to date, startups will be vying for $100,000 in equity-free prize money and the attention of tier-1 investors and global press.
The competition is stiff. The selected startups have undergone a rigorous application process, with a 2% acceptance rate. This year’s batch is exceptional. From green engine design to social networking video tools, GIS construction management to central American banking platforms for women, and adaptive Sub-Saharan African transportation to healthcare affordability, these companies make groundbreaking innovations in their verticals. Startups featured run the gamut — water conserving vertical farming in India, screen-less interfaces, security tech, multi-lingual adaptive children’s learning toys and even 3D-printed rocket fuel.
Teams have trained for weeks with the Startup Battlefield team to hone their pitches, polish their live demos and strengthen their business launch strategy. Monday through Thursday, startups will pitch live for six minutes, followed by a six-minute Q&A session with our expert judges. On Friday, the finalist companies selected will pitch again for the final Startup Battlefield round — this time with a new set of judges.
Startup Battlefield starts on Monday, September 14th at 10:30 a.m. Pacific Time, with Startup Battlefield moderator and TechCrunch Senior Writer Anthony Ha. To watch the live stream simply log in to TechCrunch.com. You can also gain access to the full Disrupt 2020 experience here.
Let’s check out the companies:
Monday
Session 1: 10:30 a.m. – 11:35 a.m. PT
Matidor, Clinic Price Check, Firehawk Aerospace, Satellite Vu, DaVinci Kitchen*
Tuesday
Session 2: 10:30 a.m. – 11:35 a.m. PT
SoloSuit, Tuverl, Latent AI, HacWare, Vibe*
Wednesday
Session 3: 10:30 a.m. – 11:35 a.m. PT
Jefa, Touchwood Labs, Rally.video, Luther AI, Kiri
Thursday
Session 3: 10:40 a.m. – 11:45 a.m. PT
Perigee, Urban Kisaan, Crover, ClearFlame Engine Technologies, Canix
Friday
Finals begin at 10:40 a.m. PT. Companies will be announced online Thursday night.
*As a part of Startup Alley, companies are eligible for the Wild Card. These are the companies selected for Wild Card and can compete in Startup Battlefield. They are selected only days before the event.
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Back in 2016, Mobalytics wowed the judges at Disrupt SF with its data-based coach for the exploding competitive gaming world, winning the Startup Battlefield. The company is building on the success of the past few years with a new funding round and a compelling new collaboration with Tobii that uses eye-tracking to provide powerful insights into gamers’ skills.
Mobalytics began with the idea that, by leveraging the in-game data of a competitive esport like League of Legends (LoL), they could provide objective feedback to players along the lines of how fast or effective they are in different situations. Quantifying things like survivability or teamplay provides an analogue to similar measures in physical sports.
“On an athlete you have all these measurements, like pulse oximeters, ECGs, the 40-yard dash,” said Amine Issa, co-founder and “Warchief of Science.” Not so much with PC games. Their challenge at that time was to take the LoL API provided by Riot and transform it into actionable feedback, which the company’s success in the years since suggests they managed to do.
But Issa had always wanted to use another, more direct and objective measurement of a gamer’s mental processes: eye tracking. And last year they began an internal project to evaluate doing just that, in partnership with eye-tracking hardware maker Tobii.
“If you know where someone is looking, it’s the closest thing to knowing what they’re thinking,” Issa said. “When you combine that with the larger picture you can put together something to help them along. So we spent six months conducting research, taking players of different levels and roles and studying their eye tracking data to find some metrics we could organize the platform around.”
Not surprisingly, there are characteristics of the highly skilled (and practiced) that set them apart, and the team was able to collect them into a set of characteristics that any player can relate to.
Well, the gif compression isn’t so hot, but you get the idea — the purple square indicates attention. Image Credits: Mobalytics
“We had to think about how to build a product that people want to use. One thing we learned after TechCrunch is that even a simple score from 0-100 doesn’t work for everyone. You need to provide the context for that. So with something like eye tracking, you’re getting 30 data points per second — how do you break that down in a way that players understand it?”
Talking to professional gamers and coaches during the study helped them form the main categories that Mobalytics now tracks with the aid of a Tobii device, like information processing, map awareness and tunnel vision.
“It’s important to be able to tell a narrative to people. Say you get ganked a lot,” said Issa, referring to the unfortunate occurrence of being picked off by enemy players while alone. “Why are you getting ganked? If your vision score is high but map awareness is low, that’s one thing. Did you know all the information and go in arrogantly, or were you not aware? League is a very complicated game, so players want to know, in this specific fight, what did I do wrong, and what should I have done instead?”
That second question is a tougher one (though perhaps AI MOBA players may have something to say about it), but the metrics are powerful in and of themselves. “Pros are fascinated by this technology,” Issa said. “There’s a lot of ‘I had no idea’ moments. Coaches have said, these are my fastest players but it’s cool to see that as a quantifiable variable.”
Tobii’s head of gaming, Martin Lindgren, echoed this feeling: “Pro teams aren’t interested in being told what to do. They want the data so they can draw their own conclusions.”
Tobii now has a gaming-focused eye-tracker and integrates with a number of AAA games, like Rise of the Tomb Raider, where it can be used in place of fiddly aiming using the analog sticks. As someone who’s bad at specifically that part of games, this is attractive to me, and Lindgren said opportunities like that are only increasing as gaming companies embrace both accessibility and try to stand out in a crowded market.
The companies have worked together to improve the eye-tracking coaching, for instance lowering the number of games a user must play before the system can accurately track their in-game actions; Lindgren said the collaboration with Mobalytics is ongoing — “definitely a long-term partnership” — in fact Tobii’s relationship with the founders predates their startup.
The ultimate goal of Mobalytics is to have a gaming assistant that adapts itself to your playing and preferences, making intelligent suggestions to improve your skills. That’s a ways off, but the company is getting the hang of it. Its first product, the LoL assistant, took a year to build, Issa said. A more recent one, for Legends of Runeterra, took three months. Teamfight Tactics took three weeks.
Admittedly it was more difficult to design one for Valorant, which, being a first-person shooter, is wildly different from the other games — but now that it’s done, a lot of that work could be applied to an assistant for Counter-Strike or Overwatch.
Expansion to other games and genres is the reason for raising an $11 million Series A, led by Almaz Capital and Cabra VC, with HP Tech Ventures, General Catalyst, GGV Capital, RRE Ventures, Axiomatic and T1 Esports participating.
“It was a very different experience from the post-TechCrunch one, where you’re in the spotlight and everyone’s throwing money your way,” said Issa. “But we’ve built a successful product on LoL, expanded to four games, today we have more than seven million monthly active users… Our plan is to double down on what’s worked for us and create the ultimate gaming companion.”
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It’s now o’clock, founders. A mere 12 hours stands between you and a chance to compete in Startup Battlefield and launch your pre-Series A startup during Disrupt 2020 — in front of the world’s influential technorati.
You won’t find a bigger launching pad, and this window of extraordinary opportunity slams shut on June 26 at 11:59 pm (PT). Apply to Startup Battlefield right here, right now.
This year’s legendary pitch competition is virtual, but the benefits and opportunity that comes from competing are very real and often life changing — for all participants not just the ultimate winner. Let’s explore that a bit more.
The top prize — $100,000 equity free cash — will do wonders for your bottom line. The TechCrunch feature article – brings you into the league of legends. The Disrupt cup and the acclaim that comes with winning, well, who doesn’t love bragging rights? But it’s the huge exposure — on a global scale — to media, investors, potential customers and big tech players looking to acquire promising startups, that can take Battlefield competitors on a whole new trajectory.
Here’s a quick look at how Startup Battlefield works. We accept applications from founders of any background, geography and industry as long as your company is early stage, has an MVP with a tech component (software, hardware or platform) and hasn’t received much major media coverage.
Our editors screen every application and will choose only startups they feel possess that certain je ne sais quoi. The epic pitch-off takes place during Disrupt 2020, which runs from Sept. 14 – 18. Note: This opportunity is 100 percent free. TechCrunch does not charge any application or participation fees or take any equity.
You’ll receive six weeks of free pitch coaching from TC editors to whip you into prime fighting trim. Plus a virtual webinar series with industry experts. You’ll have just 6 minutes to pitch and demo to the judges — a panel of expert VCs, entrepreneurs and TechCrunch editors. Then you’ll answer their questions — and they’ll have plenty.
Founders who survive the first round move to the finals on the last day of Disrupt. It’s lather-rinse-repeat as you pitch to a fresh set of judges. Then it’s time for the big reveal: one startup takes the title, the Disrupt cup and the $100,000.
Have you clicked the application link yet? No? Here are more reasons to apply. If you earn a spot in the competition, you get a Disrupt Digital Pro pass and you get to exhibit to people around the world in Digital Startup Alley — for free.
You’ll network with CrunchMatch, our AI-powered platform, to set up virtual 1:1 meetings with investors, media, potential customers and the throngs of folks eager to meet a Battlefield competitor.
Need more perks? We got you covered.
This no-cost, perk-packed opportunity disappears in just 12 hours. Do whatever it takes to keep your startup moving forward. Apply to compete in Startup Battlefield before the deadline expires on June 26 at 11:59 pm (PT).
Is your company interested in sponsoring or exhibiting at Disrupt 2020? Contact our sponsorship sales team by filling out this form.
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This one goes out to all the early-stage startup founders. Whether you’re overwhelmed by the state of the world, overworked — or procrastination is simply an intrinsic part of your DNA — it matters not. Here’s reason to smile. We’re giving you an extra week to apply to compete in Startup Battlefield during Disrupt 2020. Fill out your application before the new deadline expires on June 26 at 11:59 pm (PT).
This is your moment to grab a double fistful of opportunity and step into a global spotlight. The virtual Disrupt 2020 represents our largest viewing audience and our biggest launch platform ever — more investors, more media and more, well, everything. If you’re chosen to compete in our premier pitch-off, you’ll go up against some of the best early-stage startups around the world.
Here’s what’s at stake: Massive exposure that can — whether you win the battle or not — change the trajectory of your startup, a launch article on TC.com, a 6 week mini-training program with TC editorial, all the perks of a Digital Disrupt Digital Pro pass (and then some) and a shot at $100,000, the Disrupt cup and all the bragging rights.
You’re eligible to apply if your company is early stage, has an MVP with a tech component (software, hardware or platform) and hasn’t received much, if any, major media coverage. Note: TechCrunch does not charge any application or participation fees or take any equity. We accept founders from all backgrounds, geographies and industries.
Veteran TechCrunch Battlefield editors (such a picky bunch) review every application and select startups that meet their discerning standards for innovation and growth potential. The virtual competition takes place during Disrupt 2020, which runs from Sept. 14 – 18.
Feel that flop sweat building up? Don’t stress. All competing founders receive weeks of free expert coaching from TechCrunch. Your pitch, demo and business model will shine like never before on game day.
Startup Battlefield consists of two rounds. Each team has six minutes to pitch and demo to our panel of TC editors, expert VCs and top entrepreneurs. Each team also faces a six-minute Q&A. Out of the original cohort, a handful of teams will move to the finals — on the last day of Disrupt — and pitch again to a new set of judges. They’ll choose one team to take home the title, the cup and the $100,000 prize.
Let’s take a peek at what other opportunities Battlefield competitors enjoy.
You’ll also join the likes of Vurb, Dropbox, GetAround, Mint, Yammer, Fitbit and other members of the Startup Battlefield Alumni community. This impressive group, comprised (so far) of 902 companies, has collectively raised $9 billion and generated 115 exits.
Rejoice, you have one extra week to apply to compete in Startup Battlefield at Disrupt 2020. The new deadline expires on June 26 at 11:59 pm (PT). Don’t wait another minute. Make the most of this extended opportunity.
Is your company interested in sponsoring or exhibiting at Disrupt 2020? Contact our sponsorship sales team by filling out this form.
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You read that right. The big announcement came yesterday — TechCrunch Disrupt is now fully virtual. What does this mean for Startup Battlefield? More opportunity. The best companies from across the globe, an even bigger launch platform, the eyes of more investors from around the world and press exposure at the biggest conference TechCrunch has held to date. The conference will be available globally, spanning five days — September 14-18. Founders. This. Is. Your. Shot. Applications will close June 19th, so get your app in ASAP.
Successful startup founders face challenging circumstances with determination and persistence — and they grab hold of every opportunity to pave a path forward. Are you ready to pave your path? And a chance to win the $100,000 equity-free prize and the Disrupt Cup?
The virtual Startup Battlefield works much like last year’s onsite battle, but with a few twists and added benefits.
Apply. You’re eligible — no matter where you are around the world — if your company meets these criteria: it’s early-stage; you have an MVP that includes a tech component (software, hardware or platform); your company has not received much, if any, major media coverage. Here’s good news: It won’t cost you a thing to apply or participate in the Battlefield. And TechCrunch does not take any equity.
The TechCrunch editorial team will review every application, looking for innovative, game-changing startups from verticals spanning the tech spectrum. They’ll select a cadre of startups to compete virtually in front of influencers who have to power to change the course of your business.
Prepare for battle. All competing teams go through a free weeks-long training with the TechCrunch team. That coaching will whip your pitch into fighting trim, cut the fat from your business models, sharpen your presentation skills and fine-tune your demo. You’ll also hear from industry experts on developing various aspects of your business — from go-to-market strategy to executive communications.
Compete. When game day arrives, each team presents a six-minute pitch to a bevy of judges consisting of top VCs and technologists. An intense Q&A follows each presentation, but with all that coaching under your belt you won’t break a sweat. The judges will select teams to move into the finals — and those founders will pitch yet again to a fresh panel of judges on the final day of the virtual conference.
From that impressive lot, the judges will choose one stellar startup to claim the Disrupt Cup and the $100,000 prize. The whole event takes place online in front of a huge global audience — they can watch all the action with a free Disrupt Digital pass.
Network and grow your business. Although only one startup wins the cash, all Startup Battlefield competitors gain invaluable exposure to investors, media and potential customers — and they join the ranks of the Startup Battlefield Alumni. That impressive cohort has collectively raised $9 billion and generated 115 exits. We’re talking companies like Vurb, Dropbox, GetAround, Mint, Yammer, Fitbit and many more. Talk about prime networking.
Startup Battlefield competitors also get to exhibit in Digital Startup Alley and enjoy these added benefits:
Plus, you’ll receive loads of press and investor attention and use of CrunchMatch, our AI-powered networking platform, to set up virtual meetings. Keep checking back, because we’re not quite finished adding extra perks.
You’re determined. You’re persistent. Apply to compete in Startup Battlefield at Disrupt 2020 for an opportunity to pave your path to success.
Is your company interested in sponsoring or exhibiting at Disrupt 2020? Contact our sponsorship sales team by filling out this form.
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Unity has acquired AI game developer tools startup Artomatix.
The Dublin startup builds developer tools that allow game studios to more easily create deep learning-enhanced textures that scale more convincingly.
Developers can use the startup’s ArtEngine platform to bring real-world materials to their game worlds, adapting the visual patterns to their 3D worlds more quickly than existing toolsets while eliminating seams and irregularities. ArtEngine uses AI to identify visual flaws in replications and saves developers from having to endlessly tweak environments.
The company launched at TechCrunch Disrupt SF back in 2015. Artomatix went on to raise just over $12 million in grants and funding from VCs, including from Enterprise Ireland, Suir Valley Ventures, Manifold Partners and Boost Heroes.
Artomatix’s team will continue to operate out of their Dublin offices. Unity did not share an acquisition price.
Unity, which boasts that more than half of new games are built using its engine, is an obvious suitor for Artomatix’s technology. The engine has continued to grow more powerful in recent years, but bulking up in capabilities has increased complexity and left developers with lengthy render times.
If Artomatix’s technology can help game designers create the art used to populate digital environments, Unity can begin to push more workflow through AI-assisted tools and save developers time.
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Hitachi Vantara, the wholly owned subsidiary of Hitachi that focuses on building hardware and software to help companies manage their data, today announced that it has acquired the assets of Containership, one of the earlier players in the container ecosystem, which shut down its operations last October.
Containership, which launched as part of our 2015 Disrupt New York Startup Battlefield, started as a service that helped businesses move their containerized workloads between clouds, but as so many similar startups, it then moved on to focus solely on Kubernetes and helping enterprises manage their Kubernetes infrastructure. Before it called it quits, the company’s specialty was managing multi-cloud Kubernetes deployments. The company wasn’t able to monetize its Kubernetes efforts quickly enough, though, the company said at the time in a blog post that it has now removed from its website.
“Containership enables customers to easily deploy and manage Kubernetes clusters and containerized applications in public cloud, private cloud, and on-premise environments,” writes Bobby Soni, the COO for digital infrastructure at Hitachi Vantara. “The software addresses critical cloud native application issues facing customers working with Kubernetes such as persistent storage support, centralized authentication, access control, audit logging, continuous deployment, workload portability, cost analysis, autoscaling, upgrades, and more.”
Hitachi Vantara tells me that it is not acquiring any of Containership’s customer contracts or employees and has no plans to keep the Containership brand. “Our primary focus is to develop new offerings based on the Containership IP. We do hope to engage with prior customers once our new offerings become commercially available,” a company spokesperson said.
The companies did not disclose the price of the acquisition. Pittsburgh-based Containership only raised about $2.6 million since it was founded in 2014, though, and things had become pretty quiet around the company in the last year or two before its early demise. Chances are then that the price wasn’t all that high. Investors include Birchmere Ventures, Draper Triangle and Innovation Works.
Hitachi Vantara says it will continue to work with the Kubernetes community. Containership was a member of the Cloud Native Computing Foundation. Hitachi never was, but after this acquisition, that may change.
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Arcona Music took to the stage at Disrupt Berlin today to showcase its adaptive music service. The local startup utilizes machine learning to create musical beds capable of adapting to different contexts in real-time. The user simply needs to input a handful of parameters, and the service will adjust accordingly.
“Give it a style, an emotion and a musical theme, and you can say, ‘play this,’ and the engine will take that blueprint and realize it,” service cofounder Ryan Groves explained, in a conversation with TechCrunch. “If, at any point, the emotion or style changes, it will adapt to that and create this essentially infinite stream of music. You can play a particular song blueprint for as long as is necessary in any dynamic environment.”
The service is still in its infancy, at the moment. Its two founders are its only two full-time employees, along with a part-time developer. Groves and co-founder Amélie Anglade bootstrapped the scrappy startup, which has yet to seek funding.
Groves is a composer and musical theorist who formerly worked at popular AI-based music composition service, Ditty. Anglade is a music information retrieval specialist who worked at SoundCloud.
Rhythm gaming is the first clear application for the service. The popular gaming genre is built around a changing soundtrack and could potentially benefit from music that requires minimal pre-programing. Moving forward, the potential for such a service is far broader.
“In the very long term,” Groves said, “we should see this being almost your own personal orchestra, leveraging augmented reality, GPS and all that stuff, and just responding to your environment as you’re listening.
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The team at Wotch has created a new social video platform — but wait, don’t roll your eyes quite yet.
“Obviously, we’re very used to someone creating a new internet video-sharing platform,” said co-CEO Scott Willson. “It must be very irritating for everyone to hear that.”
And yet Willson and his co-founder/co-CEO James Sadler have attempted it anyway, and they’re competing today as part of the Startup Battlefield at Disrupt Berlin. They’re only 22 years old, but Sadler said they’ve been working together for the past few years, with past projects including the development of e-learning platforms.
They were inspired to create Wotch because of YouTube’s recent problems around issues like demonetization, where many YouTubers lost the ability to monetize their videos through advertising, and other controversies like an attempted overhaul of its verification system.
Willson said YouTube has been “leaving out creators in terms of communications,” and as the controversies grew, the pair thought, “there has to be a better way of doing this.”
The key, Sadler added, is giving video creators a bigger say in the process: “We’re very hands-on with these creators. We’re not just sending them an automated email.”
In fact, they’re giving creators an opportunity to buy equity in Wotch to get a stake in the company’s success. They’re also appointing a creator board that will be consulted on company policy.
Wotch creators will be able to make money by selling subscriptions, merchandise and ads — not the standard pre-roll or mid-roll ads (which Willson described as “irritants”), but instead partnerships where they incorporate brand products and messages in their videos.
Asked whether this might create the same tension between advertisers and creators that YouTube has been struggling with, Willson argued, “What it comes down to is correctly matching advertisers with creators.” Some advertisers don’t mind working with video-makers who are “pushing the boundaries” — they just need to know what they’re getting into.
Sadler also said that Wotch will be providing creators with more data about their viewers, like identifying their most loyal fans, their most engaged fans and their first “wotchers.”
And the site will take a different approach to content moderation, using technologies like video frame analysis to identify “risky” content, as well as relying more on community moderation. Sadler said it will be a “consensus” approach, rather than the “dictatorship” of other platforms.
“We’re rewarding users for helping to cleanse these platforms,” he added.
Wotch isn’t identifying any of the big creators who he says have signed on, but Sadler told me that the company is largely focused on emerging markets and has already recruited 25 of the top creators in Brazil (where YouTube has an enormous audience, to sometimes detrimental effect) and throughout South America. Those creators won’t be posting on Wotch alone, but they will be creating exclusive videos for the service.
Sadler said it’s those creators who will draw the viewers: “Consumers are loyal to the creators and not the platforms.” And once they’re drawn in, they’ll also experience “a more social platform — see the things your friends are ‘wotching,’ see the things that your favorite creators are ‘wotching.’”
The startup has raised funding from Dominic Smales, the CEO of influencer marketing company Gleam Futures; Bidstack co-founder Simon Mitchell; and Melody VR founder and COO Steve Hancock. Smales is also leading the creator board.
While a beta version of Wotch is already live, Sadler and Willson plan to launch a revamped version of the service early next year. You can get an early preview of the changes by using the promotional code “TECHCRUNCH.”
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Polte has raised another $12.5 million. The company is building a service that leverages 4G (and potentially 5G) signal to track things for commercial and industrial use cases. The main advantage is that using cellular signal uses a lot less battery than acquiring GPS location and transmitting it over cellular.
Today’s funding round is an extension of the company’s Series A round. In 2017, Polte raised $6 million — and the company is raising another $12.5 million this year. Polte isn’t disclosing the list of investors. The startup participated in TechCrunch’s Startup Battlefield.
There are many potential use cases for Polte, but most of them involve tracking stuff on the move with as little battery as possible. You could use it for your supply chain, if you’re running a logistics or transportation company, in the energy or automotive industry, etc.
If you want to use an IoT device to track a package over multiple weeks, it can be a costly effort as you need to determine the location of the package using GPS and transmit the location of the package over the air. While GPS is insanely accurate, it also requires a ton of battery just to position a device on a map.
That’s why some devices rely on Wi-Fi signal to triangulate a position with a database of Wi-Fi access points. But that’s not as accurate, especially in the countryside.
Polte turns data from the cell modem into location information. It works with existing modems; Polte is a software solution. None of the computing is done on the device itself. Polte-enabled devices transmit 300 bytes of data back to Polte’s servers so the company can determine the location a few seconds later.
This way, you can use cheaper IoT devices to track packages. And if you’re running a company that wants to track thousands or millions of items, that could help you save a ton of money over the long run.
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