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Apple will release macOS Big Sur on November 12

Apple’s upcoming desktop and laptop operating system, macOS Big Sur, will be released on November 12, the company announced today.

MacOS Big Sur — which stays with the company’s California-themed naming scheme — will arrive with a new and refreshed user interface, new features and performance improvements.

Many of the features in iOS 14 are porting over — including improved Message threading and in-line replies and a redesigned Maps app. The new Apple software also comes with a new Control Center, with quick access to brightness, volume, Wi-Fi and Bluetooth.

Safari also gets a much-needed lick of paint. It comes with new privacy and security features, including an in-built intelligence tracking prevention that stops trackers following you across the web, and password monitoring to save you from using previously breached passwords.

If you’re wondering what macOS Big Sir is like to work on, TechCrunch’s Brian Heater took the new software for a spin in August.

MacOS Big Sur will be supported on Macs and MacBooks dating back to 2013.

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Daily Crunch: Reviewing the biggest and smallest new iPhones

We review the iPhone 12 Pro Max and the iPhone 12 mini, Zoom settles with the FTC and Pfizer announces promising results for its COVID-19 vaccine trial. This is your Daily Crunch for November 9, 2020.

The big story: Reviewing the biggest and smallest new iPhones

TechCrunch Editor in Chief Matthew Panzarino tackled both extremes of the new iPhone 12 lineup today, publishing reviews of the Pro Max and the mini.

It sounds like he’s impressed with both of them. The iPhone 12 Pro Max, he writes, has “a really, really great camera” — the question is whether you’re willing to make the ergonomic trade-off, since you’ll probably need to use two hands with the larger phone. At the same time, he suggests that the iPhone 12 mini might be “the most attractive phone in the lineup.”

As if that wasn’t enough, Matthew also checked out the MagSafe Duo charger, a dual magnetic charger that he found underwhelming.

The tech giants

Zoom settles with FTC after making ‘deceptive’ security claims — The FTC previously accused Zoom of engaging in “a series of deceptive and unfair practices,” in part by claiming its encryption was stronger than it actually was.

Adobe acquires marketing workflow startup Workfront for $1.5B — This deal gives Adobe more online marketing tooling to fit into its Experience Cloud.

Beyond Meat shares rise on news that it collaborated with McDonald’s on the McPlant options — While McDonald’s initial announcement made it sound like the McPlant was developed entirely in-house, the new vegetarian option is actually a collaboration with Beyond Meat.

Startups, funding and venture capital

Autonomous delivery startup Nuro hits $5 billion valuation on fresh funding of $500 million — Nuro was founded in June 2016 by former Google engineers Dave Ferguson and Jiajun Zhu.

MSCHF’s Push Party raises an unconventional seed round at a $200 million valuation — MSCHF is poking a little fun at the venture industry and perhaps publications like TechCrunch, too.

Bumble’s new feature prevents bad actors from using ‘unmatch’ to hide from their victims — This will make it harder for harassers to avoid having their conversation reported to Bumble’s safety team.

Advice and analysis from Extra Crunch

Five UX design research mistakes you can stop making today — Jason Buhle writes that while working with startups and tech companies, he’s seen that even people who understand the importance of user research don’t necessarily know how to conduct it in optimal ways.

What happens to high-flying startups if the pandemic trade flips? — An effective vaccine trial is shaking up public companies, unicorns and startups.

What we’ve learned about working from home seven months into the pandemic — We interview Karen Mangia, vice president of customer and market insights at Salesforce and author of “Working from Home, Making the New Normal Work for You.”

(Reminder: Extra Crunch is our membership program, which aims to democratize information about startups. You can sign up here.)

Everything else

Pfizer’s COVID-19 vaccine proves 90% effective in first results from Phase 3 clinical trial — This reflects only early results from the trial, rather than the final verified result, but it’s still extremely promising.

NASA partners with SpaceX, Rocket Lab, Blue Origin and others for test flights and research — While no money will change hands, NASA will dedicate millions in personnel and other support to these test launches and developing technologies.

Original Content podcast: ‘The Queen’s Gambit’ is the historical chess drama we need right now — Somehow, the show makes competitive chess seem thrilling.

The Daily Crunch is TechCrunch’s roundup of our biggest and most important stories. If you’d like to get this delivered to your inbox every day at around 3pm Pacific, you can subscribe here.

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iPhone 12 mini Review: Tiny package, big bang

Reviewing the iPhone 12 mini and the iPhone 12 Pro Max at the same time has been an exercise in extremes. I noted in my earlier reviews of the iPhone 12 and iPhone 12 Pro that it was difficult to evaluate the middle of the lineup without having the extreme ends of the scale available to contrast them. 

Now that I have had a chance to examine those extremes, I have come away incredibly impressed with the job that Apple has done on the whole lineup this year. These phones are extremely well sized, highly crisp from a design perspective and generously appointed with features. Aside from a handful of small items, there are no glaring examples here of artificial cliffs on the feature side or price side that attempt to push people upwards in the lineup. Something that has been the case in some years. 

The most impressive of all of the iPhones 12 this year should be, by all rights, the iPhone 12 Pro Max. Its big screen and beautiful casing make it very attractive and it has the best camera I’ve ever seen in a phone. 

But in my opinion, the iPhone 12 mini is the most attractive phone in the lineup. The dark horse that makes a strong case for itself outside of the “I just want a small phone” crowd. 

The size

The iPhone mini is 20% smaller and 18% lighter than the iPhone 12 and about half the size of the iPhone 11. It really hits a nicely sweet note for fit, and the lack of a home button means that the screen can accommodate quite a bit more content on display at once. 

Though my larger hands do feel a bit more comfortable on the iPhone 12, I am happy to report that the typing experience on the iPhone 12 mini is far superior to the 4.0” first generation SE. It even gets a leg up on the 4.7” iPhone SE introduced earlier this year because the screen is the same width but taller — letting it pull off the TARDIS trick of being smaller with a bigger screen. This allows the emoji keyboard toggle and the voice dictation button to drop out of the bottom row of keys, relaxing spacing on the return, space and number pad buttons. This additional size, especially for the spacebar, improves the typing experience measurably. The key spacing is a bit less generous than the iPhone 12, but this is a workable situation for typing.

If you look at this and an iPhone 11, because of the way that the screen is rendered, you’re going to see pretty much the same amount of content. 

The iPhone 12 mini on top of an iPhone 12 Pro Max

On top of an iPhone 12 Pro Max

Speaking of rendering, the iPhone 12 mini is scaled, which means that it is displaying at roughly .96 of its “native” screen resolution of 2340×1080. In my testing, this scaling was not apparent in any way. Given that the mini has a resolution of 476ppi in a smaller screen than the iPhone 12, which clocks in at 460ppi, that’s not too surprising — iPhones have been doing integral scaling for years with their magnification features, so Apple has plenty of practice at this. I didn’t notice any artifacting or scrolling, and most apps looked just fine proportionally, though some developers that do not take advantage of Apple’s native frameworks that support various screen sizes may have to do a bit of tweaking here and there. 

The iPhone mini has a nice lightweight compactness to it. In order to get a read on its vibe I compared it to the iPhone 4S, which felt far denser, the iPhone 5, which felt a bit more airy, and the iPhone 5C, which still feels fun but cheap. It shares pedigree with all of these devices but feels far more assured and integral. The iPhone 12 design language doesn’t feel like multiple materials sandwiched together in the way that these earlier devices do. It feels grown, rather than made. 

That integral quality does wonders when it’s such a small device because every millimeter counts. Apple didn’t cheap out on the casing or design and gave it an exterior to match its very performant interior. 

The speaker and microphone grills, I’m sad to say, are asymmetric on the iPhone 12 mini. Ding.

And don’t think you miss out on anything performance related when you go to the mini. While it appears that either heat management, scaling or power management in general has made Apple tweak the processor ever so slightly, the benchmarks are close enough to make it a wash. There is zero chance you ever see any real-world difference between the iPhone 12 mini and any other iPhone 12.

For what it’s worth, the iPhone 12 mini has 4GB of RAM, same as the iPhone 12. The iPhone Pro and iPhone 12 Pro Max have 6GB. The biggest real-world effect of RAM that I have found on iPhone is less dumping of Safari tabs in the background, so if you’re a pro browser take that into account.

The iPhone 12 mini is basically identical in the photography department to the iPhone 12. You lose nothing, it’s a great camera. Nothing much to see there, though so I’m not spending any time on it. You will have a world-class phone camera, just no telephoto.

If you’re a camera-oriented iPhone user, your usage of the telephoto lens is probably the most crisp deciding factor between the iPhone 12 Pro and the iPhone 12. The lidar benefits are there, and they absolutely make a big difference. But not having a telephoto at all could be an easy make-or-break for some people. 

Cribbing from my iPhone 12 Pro review here, one easy way to judge is to make a smart album in Photos on a Mac (or sort your photos using another tool that can read metadata) specifying images shot with a telephoto lens. If that’s a sizeable portion of your pics over the last year, then you’ve got a decision to make about whether you’re comfortable losing that option. 

When I did this, just about 19% of my iPhone 11 Pro shots were taken with the telephoto lens. Around 30% of those were portrait shots. So for me, one in every five images was shot with that tighter framing. It’s just something I find attractive. I like a little bit more precise of a crop and the nice amount of compression (for closer subjects) that comes with the longer focal length.

You don’t get 4K/60fps video, but you still can shoot 4K/30fps Dolby Vision video in this super tiny device, which is wild. It’s more than I think any normal iPhone 12 mini user will ever need.

Apple says that the iPhone 12 mini’s battery life is better than the 4.7” iPhone SE, and that bore out in my testing. I got through a day easily, with maybe a few percentage points difference between the iPhone 12 mini and the iPhone 12. I didn’t have enough time to run a comparison against the battery king, the iPhone 11, but I doubt it would come anywhere near unseating it just from a physics perspective. This thing is small, so the battery pack is small and the processor is not being majorly throttled in any way. The iPhone 12 mini charges at 12W on a MagSafe charger on a 20W brick, rather than the full 15W because the smaller battery allows it to still hit the same percentage charging speed as the larger iPhones 12 while mitigating heat buildup — always a problem in a smaller chassis.

I did have a chance to try the iPhone 12 mini slip case and I thought it was well made and clever, though absolutely positively not for me. I use my iPhone too much to be sliding it into a sleeve and back out again; it would be an exercise in futility. But if you are in the market for this kind of case, I hold that the Apple version shows off the company’s earned expertise in leather. It’s well trimmed, it has nice edge finishing and a clever clasp. 

It integrates Apple’s MagSafe magnet array to display a live clock on the OLED screen with a space for the ambient light sensor. The clock display is pretty clever. It has a lightly colored background that matches the leather color of the case using the same NFC trick as the silicon cases that display a color-matched ring when you put them on. The clock fades in two stages over a few seconds but will turn on when the ambient light sensor knows it’s not in your pocket and the motion coprocessor in the A14 senses movement. 

So a quick lift will flip the time on and let you check it. It also still allows tap-to-wake in the clock window, showing you the color-matched time. 

There’s also a hidden card slot for maybe one credit card or ID card inside the mouth of the case. Like I said, it’s not for me, but I can appreciate that a lot more is going on in this little case than meets the eye, and it shows off some of the sophistication that could be coming to other MagSafe accessories in the future. 

The conclusion

In my iPhone 12/12 Pro review I noted my rubric for selecting a personal device:

  • The most compact and unobtrusive shape.
  • The best camera that I can afford.

And this is the conclusion I came to at the time:

The iPhone 12 Pro is bested (theoretically) in the camera department by the iPhone 12 Pro Max, which has the biggest and best sensor Apple has yet created. (But its dimensions are similarly biggest.) The iPhone 12 has been precisely cloned in a smaller version with the iPhone 12 mini. By my simple decision-making matrix, either one of those are a better choice for me than either of the models I’ve tested. If the object becomes to find the best compromise between the two, the iPhone 12 Pro is the pick.

Now that I have had both of those devices in my hand, I can say that my opinion hasn’t changed, but my definitions of the lineup have a bit. 

Because the iPhone 12 mini has no appreciable compromises in feature set from the iPhone 12, I consider these one device with two screen sizes. Yes, this may feel like a “duh” moment, but I didn’t want to jump to this place without actually using the mini for an extended period. Most critically, I needed to get a feel for that typing experience. 

The iPhone mini is by far the best value per dollar in Apple’s 2020 lineup. With this you get all of the power and advances of the iPhone 12, everything but the telephoto camera (and 60fps/4K video) of the iPhone 12 Pro and everything but the new sensor in the iPhone 12 Pro Max. Those additions will cost you anywhere from $300-$400 more over the life of your device if you choose to step up. 

I’ve been thinking hard about what a clear break point would be between deciding on the iPhone 12 and the iPhone 12 mini. If you are someone who really likes or ergonomically needs a smaller screen, you’re being treated to a device with no compromises in core functionality. But if you’re not a “small boi” fan, then what is the deciding factor?

For me, it comes to this decision flow:

  • Is the iPhone your only camera and do you use it constantly for images? Then choose the iPhone 12 Pro. 
  • Are you an iPhone photographer that regularly prints images or edits them heavily? Choose the iPhone 12 Pro Max.
  • Are neither of those true, but it is true that the iPhone is your only mobile computing device? Go with the iPhone 12.
  • If that’s not true and you regularly carry an iPhone alongside a laptop or iPad, then go with the mini. 

Here, I even made you a handy flowchart if that kind of thing is your bag:

This is one of the best years ever for the iPhone lineup. The choices presented allow for a really comfortable picking routine based on camera and screen size with no majorly painful compromises in raw power or capability. These are full-featured devices that are really well made from end to end. 

I hope that this template in sizing sticks around for a while as the powerful camera tech creeps its way down the lineup over time, invalidating at least the photography side of my flowchart above. Until then, this is still one of the better “small” iPhones Apple has ever produced, and certainly one with the least overall compromise.

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A better look at Apple’s iPhone 12 Pro Max and iPhone Mini

The various iterations of the new iPhone were announced 800 million years ago. Actually, wait, I just double checked — it was only about two or so weeks ago, but it turns out that time has no meaning anymore. Another cursory glance at my calendar tells me that, while the iPhone 12 and iPhone 12 Pro were released in late-October, not long after being announced, the iPhone 12 Pro Max and iPhone Mini, meanwhile, won’t be available for sale for another week or so.

You can check out Matthew’s substantial review of those middle of the line devices here. And while we wait for the low and high end of the line to arrive, I spent a little time with the devices and snapped a couple of photos with the products, which you can check out below.

Image Credits: Brian Heater

Again, we can talk more in-depth write-ups at some point in the future, likely, but for now a smattering of thoughts and images. Consider this a kind of make up for the sorts of hands-ons with products we used to do at Apple’s in-person events, back in the before times, when Apple had in-person events.

All of the four sizes were present and accounted for. As someone who’s been testing a fair number of large Android devices in recent months, the 6.7-inch Pro Max doesn’t appear exceptionally large. As you can see in that top photo, however, the difference between it and the Mini is pretty pronounced.

Image Credits: Brian Heater

It’s amazing how quickly our perceptions of screen sizes have shifted over the years, that a handset sporting a screen two inches larger than the original iPhone is now considered “mini” by a fairly considerable margin. Heck, even the 6-inch Pixel 5 I’ve been using off and on feels pretty small by today’s standards.

The standard iPhone 12 and 12 Pro’s 6.1-inch display seem like a pretty good sweet spot for many or most users. Many of the key specs are surprisingly consistent, given the $400 price difference between the high and low end. All sport 5G connectivity, the new magnetic MagSafe connector, OLED displays and an A14 chip.

Beyond size, storage and battery capacity, the big differentiator are the cameras. No huge surprise there, as that continues to be where most smartphone manufacturers are making their biggest strides. Here’s a chart we made to break down those distinctions:

The iPhone 12 Pro Max and iPhone 12 Mini hit retail November 13.

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Apple releases iOS 14.2 with new emojis and an accessibility feature that locates people with lidar

Apple has released iOS 14.2 today. It includes multiple new features as well as some important bug fixes and security updates. Among other things, this release introduces over 100 new emojis.

You’ll find a transgender flag, a smiling face with tear, pinched fingers, two people hugging, some insects and animals, a disguised face and more. When it comes to new variations, there will be a Mx Claus, a gender-inclusive alternative to Santa Claus and Mrs. Claus. Tuxedos are no longer limited to men and veils are no longer limited to women — you’ll be able to send an emoji with a woman wearing a tuxedo and a man wearing a veil.

Today’s release also includes a new accessibility feature for blind users who have an iPhone 12 Pro and Pro Max. Thanks to the built-in lidar sensor, you can use your iPhone to detect the presence of and distance to people in the view of the iPhone’s camera.

While it is still useful beyond the COVID-19 pandemic, you can use it to receive an alert when there’s someone in front of you that is more than six feet away, and another one if they come closer to you. In addition to stereo audio alerts, you can set up a haptic pulse that goes faster as the person gets closer.

TechCrunch’s Devin Coldewey has more details on the new feature:

iOS 14.2 also adds some minor features, such as new wallpapers, headphone audio level notifications when the volume is too high and redesigned controls for AirPlay.

When Apple introduced the HomePod Mini, the company talked about a new Intercom feature that lets you interact with another Apple user in your house. Today’s software updates add Intercom support for the iPhone, iPad, Apple Watch, AirPods and CarPlay.

If you have AirPods, you can now enable optimized battery charging. It works like optimized battery charging on your iPhone. If you plug your AirPods in before going to bed, they won’t charge at full speed. Instead, your iPhone can tell your AirPods to charge to 100% right before you wake up — it should improve your battery life.

Apple is also releasing iPadOS 14.2 and watchOS 7.1. Apple Watch users in South Korea and Russia can now try out the ECG feature with recent Apple Watch models.

Before updating, back up your device. Make sure your iCloud backup is up to date by opening the Settings app on your iPhone or iPad and tapping on your account information at the top. Alternatively, you can plug your iOS device into your computer to do a manual backup in iTunes or the Finder. Once this is done, you should go to the Settings app, then “General” and then “Software Update.”

Here’s the full iOS 14.2 changelog:

iOS 14.2 includes the following improvements for your iPhone:

  • Over 100 new emoji, including animals, food, faces, household objects, musical instruments, gender-inclusive emoji, and more
  • Eight new wallpapers in both light and dark mode versions
  • Magnifier can detect people nearby, and report their distance using the LiDAR sensor included in iPhone 12 Pro and iPhone 12 Pro Max
  • Support for iPhone 12 Leather Sleeve with MagSafe
  • Optimized battery charging for AirPods to slow the rate of battery aging by reducing the time your AirPods spends fully charged
  • Headphone audio level notifications to alert you when audio level could impact your hearing
  • New AirPlay controls to stream entertainment throughout your home
  • Intercom support with HomePod and HomePod mini using iPhone, iPad, Apple Watch, AirPods, and CarPlay
  • Ability to connect HomePod to Apple TV 4K for stereo, surround sound, and Dolby Atmos audio
  • Option to provide statistics about Exposure Notifications, without identifying you, to participating Public Health Authorities

This release also fixes the following issues:

  • Apps could be out of order on the Home Screen dock
  • Camera viewfinder may appear black when launched
  • The keyboard on the Lock Screen could miss touches when trying to enter the passcode
  • Reminders could default to times in the past
  • Photos widget may not display content
  • Weather widget could display the high temperature in Celsius when set to Fahrenheit
  • Next-hour precipitation chart description in Weather could incorrectly indicate when precipitation stops
  • Voice Memos recordings are interrupted by incoming calls
  • The screen could be black during Netflix video playback
  • Apple Cash could fail to send or receive money when asked via Siri
  • Apple Watch app may unexpectedly close when opened
  • Workout GPS routes or Health data are prevented from syncing between Apple Watch and iPhone for some users
  • Audio is incorrectly labeled as “Not Playing” in the CarPlay Dashboard
  • Devices could be prevented from charging wirelessly
  • Exposure Notifications is disabled when restoring iPhone from iCloud Backup or transferring data to a new iPhone using iPhone Migration

For information on the security content of Apple software updates, please visit this website: https://support.apple.com/kb/HT201222

 

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Nvidia reportedly bringing Fortnite back to iOS through its cloud gaming service

Nvidia is bringing Fortnite back to iPhones and iPads, according to a report from the BBC.

The British news service is reporting that Nvidia has developed a version of its GeForce cloud gaming service that runs on Safari.

The development means that Fortnite gamers can play the Epic Games title off of servers run by Nvidia. What’s not clear is whether the cloud gaming service will mean significant lag times for players that could effect their gameplay.

Apple customers have been unable to download new versions of Epic Games’ marquee title after the North Carolina-based company circumvented Apple’s rules around in-game payments.

Revenues and rules are at the center of the conflict between Epic and Apple. Epic had developed an in-game marketplace where transactions were not subject to the 30% charges that Apple places on transactions conducted through its platform.

The maneuver was a clear violation of Apple’s terms of service, but Epic is arguing that the rules themselves are unfair and an example of Apple’s monopolistic hold over distribution of applications on its platform.

The ongoing legal dispute won’t even see the inside of a courtroom until May and it could be years before the lawsuit is resolved.

That’s going to create a lot of hassles for the nearly 116 million iOS Fortnite players, especially for the 73 million players that only use Apple products to access the game, according to the BBC report.

Unlike Android, Apple does not allow games or other apps to be loaded on to its phones or tablets via app stores other than its own.

Nvidia already offers its GeForce gaming service for Mac, Windows, Android and Chromebook computers, but the new version will be available on Apple mobile devices as well, according to the BBC report.

If it moves ahead, Nvidia’s cloud gaming service would be the only one on the market to support iOS users. Neither Amazon’s Luna cloud-gaming platform nor Google’s Stadia service carry Fortnite.

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iPhones can now tell blind users where and how far away people are

Apple has packed an interesting new accessibility feature into the latest beta of iOS: a system that detects the presence of and distance to people in the view of the iPhone’s camera, so blind users can social distance effectively, among many other things.

The feature emerged from Apple’s ARKit, for which the company developed “people occlusion,” which detects people’s shapes and lets virtual items pass in front of and behind them. The accessibility team realized that this, combined with the accurate distance measurements provided by the lidar units on the iPhone 12 Pro and Pro Max, could be an extremely useful tool for anyone with a visual impairment.

Of course during the pandemic one immediately thinks of the idea of keeping six feet away from other people. But knowing where others are and how far away is a basic visual task that we use all the time to plan where we walk, which line we get in at the store, whether to cross the street and so on.

The new feature, which will be part of the Magnifier app, uses the lidar and wide-angle camera of the Pro and Pro Max, giving feedback to the user in a variety of ways.

The lidar in the iPhone 12 Pro shows up in this infrared video. Each dot reports back the precise distance of what it reflects off of.

First, it tells the user whether there are people in view at all. If someone is there, it will then say how far away the closest person is in feet or meters, updating regularly as they approach or move further away. The sound corresponds in stereo to the direction the person is in the camera’s view.

Second, it allows the user to set tones corresponding to certain distances. For example, if they set the distance at six feet, they’ll hear one tone if a person is more than six feet away, another if they’re inside that range. After all, not everyone wants a constant feed of exact distances if all they care about is staying two paces away.

The third feature, perhaps extra useful for folks who have both visual and hearing impairments, is a haptic pulse that goes faster as a person gets closer.

Last is a visual feature for people who need a little help discerning the world around them, an arrow that points to the detected person on the screen. Blindness is a spectrum, after all, and any number of vision problems could make a person want a bit of help in that regard.

The system requires a decent image on the wide-angle camera, so it won’t work in pitch darkness. And while the restriction of the feature to the high end of the iPhone line reduces the reach somewhat, the constantly increasing utility of such a device as a sort of vision prosthetic likely makes the investment in the hardware more palatable to people who need it.

This is far from the first tool like this — many phones and dedicated devices have features for finding objects and people, but it’s not often that it comes baked in as a standard feature.

People detection should be available to iPhone 12 Pro and Pro Max running the iOS 14.2 release candidate that was just made available today. Details will presumably appear soon on Apple’s dedicated iPhone accessibility site.

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Q3 earnings find Apple and Google looking to the future for hardware rebounds

“5G is a once-in-a-decade kind of opportunity,” Tim Cook told the media during the Q&A portion of Apple’s Q3 earnings call. “And we could not be more excited to hit the market exactly when we did.”

The truth of the matter is its timing was a mixed bag. Apple was, by some accounts, late to 5G. By the time the company finally announced that it was adding the technology across its lineup of iPhone 12 variants, much of its competition had already beat the company to the punch. Of course, that’s not a huge surprise. Apple’s strategy is rarely a rush to be first.

5G networks are only really starting to come into their own now. Even today, there are still wide swaths of users who will have to default to an LTE connection the majority of the time they use their handsets. The arrival of 5G on the iPhone was really as much about future-proofing this year’s models as anything. Consumers are holding onto phones longer, and in the three or four years before it’s time for another upgrade, the 5G maps will look very different.

Clearly, the new iPhone didn’t hit the market exactly when Apple had hoped; the pandemic saw to that. Manufacturing bottlenecks in Asia delayed the iPhone 12’s launch by a month. That’s going to have an impact on the bottom line of your quarterly earnings. The company saw a 20% drop for the quarter, year-over-year. That’s hugely significant, causing the company’s stock to drop more than 4% in extended trading.

Apple’s diverse portfolio helped curb some of those revenue slides. While the pandemic has generally had a profound impact on consumer spending on “non-essentials,” changing where and how we work has helped bolster Mac and iPad sales, which were up 28% and 46%, respectively, year-over-year. It wasn’t enough to completely stop the iPhone stumble, but it certainly brings the importance of a diverse hardware portfolio into sharp relief.

China was a big issue for the company this time around — and the lack of a new, 5G-enabled iPhone was a big contributor. In greater China (including Taiwan and Hong Kong), the company saw a 28% drop in sales. There are a number of reasons to be hopeful about iPhone sales in Q4, however.

As I noted this morning, smartphone shipments were down almost across the board in China for Q3, per new figures from Canalys. Much of that can be chalked up to Huawei’s ongoing issues with the U.S. government. Long the dominant manufacturer in mainland China, the company has been hamstrung by, among other things, a ban on access to Android and other U.S.-made technologies. Apple’s numbers remained relatively steady compared to the competition and Huawei’s issues could present a big hole in the market. With 5G on its side, this next quarter could prove a banner year for the company.

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Kandji hauls in $21M Series A as Apple device management flourishes during pandemic

Kandji, a mobile device management (MDM) startup, launched last October. That means it was trying to build the early-stage company just as the pandemic hit earlier this year. But a company that helps manage devices remotely has been in demand in this environment, and today it announced a $21 million Series A.

Greycroft led the round, with participation from new investors Okta Ventures and B Capital Group, and existing investor First Round Capital. Today’s investment brings the total raised to $28.4 million, according to the company.

What Kandji is building is a sophisticated zero-touch device management solution to help larger companies manage their fleet of Apple devices, including keeping them in compliance with a particular set of rules. As CEO and co-founder Adam Pettit told TechCrunch at the time of his seed investment last year:

We’re the only product that has almost 200 of these one-click policy frameworks we call parameters. So an organization can go in and browse by compliance framework, or we have pre-built templates for companies that don’t necessarily have a specific compliance mandate in mind.

Monty Gray, SVP of corporate development at Okta, says Okta Ventures is investing because it sees this approach as a valuable extension of the company’s mission.

“Kandji’s device management streamlines the most common and complex tasks for Apple IT administrators and enables distributed workforces to get up and running quickly and securely,” he said in a statement.

It seems to be working. Since the company’s launch last year it reports it has gained hundreds of new paying customers and grown from 10 employees at launch to 40 today. Pettit says that he has plans to triple that number in the next 12 months. As he builds the company, he says finding and hiring a diverse pool of candidates is an important goal.

“There are ways to extend out into different candidate pools so that you’re not just looking at the same old candidates that you normally would. There are certain ways to reduce bias in the hiring process. So again, I think we look at this as absolutely critical, and we’re excited to build a really diverse company over the next several years,” he said.

Kandji - Zero Touch Deployment

Image Credits: Kandji

He notes that the investment will not only enable him to build the employee base, but also expand the product too, and in the past year, it has already taken it from basic MDM into compliance, and there are new features coming as they continue to grow the product.

“If someone saw our product a year ago, it’s a very different product today, and it’s allowed us to move up market into the enterprise, which has been very exciting for us,” he said.

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Epic’s latest argument in its fight against Apple keeps antitrust issues front and center

Epic Games, the game engine developer and creator of the wildly popular Fortnite game, is keeping the focus squarely on antitrust issues in its lawsuit against Apple as pressures mount to rein in anti-competitive practices of the world’s largest tech companies.

Antitrust arguments are gaining ground on both sides of the political spectrum, which could present a more favorable environment for Epic to make its case.

Earlier this month the Trump Justice Department filed its antitrust case against Google even as Congress laid out its roadmap for how to limit the monopoly power of a quartet of trillion-dollar companies: Facebook, Amazon, Apple and Alphabet (the parent company behind Google).

Epic’s lawyers acknowledged in the filing that the company breached its contract with Apple, but said that it only took that step because Apple’s contract restrictions are illegal, according to the company.

“When Epic took steps to allow consumers on iOS devices to make those payments directly, it breached some of the contractual restrictions that Apple imposes on iOS developers,” the lawyers wrote. “Epic did so because those contractual restrictions are unlawful. Epic chose to take a stand against Apple’s monopoly to illustrate that competition could exist on iOS, and that consumers would welcome and benefit from it. Epic did so without advance notice to Apple because Apple would otherwise have used its monopoly control to prevent that competition from happening.”

Ultimately, the argument comes down to whether Apple can claim ownership of commerce occurring on the phones they make and through the marketplace that companies are forced to use to access the users of those phones.

“It’s a crazy, misguided view,” according to a tweet from Epic Games founder and chief executive, Tim Sweeney.

What’s most disturbing about Apple’s position is that they seem to truly believe they “own” all commerce involving phones they make, characterizing direct payment as theft, smuggling, and even shoplifting. It’s a crazy, misguided view.https://t.co/dAOkE8fW4S

— Tim Sweeney (@TimSweeneyEpic) October 25, 2020

The argument that Epic is making to the court is that Apple’s contractual restrictions are anticompetitive and deny choice to developers and consumers.

From Epic’s perspective, it took the steps it did in creating an in-game marketplace that its players could access directly, to prove that the App Store is not a necessary part of the iOS ecosystem; “they are just the tools Apple uses to maintain its monopoly,” the company’s lawyers wrote.

“Apple has no right to the fruits of Epic’s labor, other than the rights arising under a contract. Consumers who choose to make in-app purchases in Fortnite pay for Epic’s creativity, innovation and effort—to enjoy an experience that Epic has designed,” the company claimed in its filing.

 

The legal confrontation between one of the world’s most valuable tech company and one of the tech industry’s rising (and incredibly popular) stars began in August when Epic Games introduced a new payment mechanism to its Fortnite app allowing gamers to purchase its in-game currency directly and bypass Apple’s in-app purchase framework.

The company pushed the same update to its Android game, as well. Both Apple and Alphabet responded by taking down the company’s Fortnite game from its app stores.

Earlier this month, Judge Yvonne Gonzales Rogers, kept a temporary restraining order issued in September in place which simultaneously protected Epic’s Unreal Engine from retaliation by Apple, while allowing Apple to keep Epic’s Fortnite game off of its App Store.

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